Magic Damage stats are Intelligence and Faith which grant bonus magic damage. Physical damage stats are Strength, Dexterity which grant bonus physical damage. The four stats can be classified into two. They are displayed as Letter Value that represents a range of scaling. Each weapon scales with at least one and/or more stats which will usually only grant one stat that heavily focus on scaling among them. Choose from our carpet calculator, floor tile calculator or hardwood floor calculator. According to From Software, these calculations are subject to change. These are the latest match-making rules as of 1.35. Parameter Bonus/scaling values refers to the bonus obtained from putting level up points into Strength, Dexterity, Intelligence and Faith. Dark Souls III Matchmaking Calculator by Mopquill The chart below has your summon ranges for various items/situations. Some unique items also inflict auxiliary effects.There are 4 Auxiliary Effects: Divine Damage, Occult Damage, Bleed and Poison.There are 5 Scaling Values/Parameter Bonus: Strength, Dexterity, Intelligence, Faith and Humanity. ![]() There are 4 Attack Values/Base Damage: Physical Damage, Magic Damage, Lightning Damage and Fire Damage.Weapons show players several categories of information: Attack Values (also considered as base damage or AR), Parameter Bonuses, Damage Reduction (%) and Stability. Most weapons in the game present an Attack Rating, plus a "bonus" for specific Stats that the player can level up to improve said bonus. Weapon scaling is a gameplay mechanic in Dark Souls and Dark Souls Remastered. The bonus to your total Attack Rating given by your weapon via a special formula based on how much points you put into a stat
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